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DTSTART;TZID=Europe/Copenhagen:20260508T141500
DTEND;TZID=Europe/Copenhagen:20260508T150000
DTSTAMP:20260521T224300
CREATED:20260430T111952Z
LAST-MODIFIED:20260430T111952Z
UID:10001985-1778249700-1778252400@ddsa.dk
SUMMARY:Visual Computing for the Reality-Virtuality Continuum: From Situated Visualisation to Immersive Replay
DESCRIPTION:May 8\, 2026 @ 2:15 pm – 3:00 pm \nInaugural Lecture by Stefanie Zollmann \nAbstract:\nLoading the game Paperboy from cassette tapes as a child and watching pixels come to life\, and later experimenting with electronics at my stepdad’s workplace\, are experiences that shaped how I think about computation as a visual and spatial medium.\nA chance conversation with a friend\, who was frustrated by her computer science assignments\, unexpectedly redirected my path from physics toward computing. This trajectory crystallised during my early work on projection-based Augmented Reality and smart projectors\, where the challenge of aligning digital content with the physical world first became central to my research. \nThat early fascination with making digital content appear in the right place\, at the right time\, and in a perceptually convincing way continues to shape my research today. In this inaugural lecture\, I present my work along the Reality–Virtuality Continuum\, starting from the technical challenges of Augmented Reality\, where spatial accuracy\, temporal consistency\, and perceptual coherence are achieved by grounding graphics and rendering in observed scene structure\, appearance\, and tracking. \nFrom there\, I begin with situated visualisation in AR\, where accurate tracking and occlusion-aware rendering are essential for integrating virtual content into real-world environments. These foundations are examined in demanding XR applications in sports and industrial contexts\, where real-time constraints\, dynamic scenes\, and limited observability drive the development of robust tracking and visualisation techniques. Building on these challenges\, I extend this work toward view synthesis and rendering for AR and VR\, enabling immersive replay and perceptually grounded exploration of captured environments beyond the original viewpoint.\nAcross this continuum\, my work tightly couples computer vision methods for localisation and tracking with computer graphics techniques for rendering\, view synthesis\, and perceptual integration\, supporting immersive systems that allow users to visualise information in the moment and re-experience complex environments over time \nLocation:\nStore Auditorium in InCuba Katrinebjerg\, Åbogade 15\, 8200 Aarhus N \nWhen:\nMay 8th 2026 at 14:15 \nThere is no need to register
URL:https://ddsa.dk/event/visual-computing-for-the-reality-virtuality-continuum-from-situated-visualisation-to-immersive-replay/
CATEGORIES:Other Events
ORGANIZER;CN="Department of Computer Science%2C Aarhus University":MAILTO:cs@au.dk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Copenhagen:20260320T141500
DTEND;TZID=Europe/Copenhagen:20260320T150000
DTSTAMP:20260521T224300
CREATED:20260316T134007Z
LAST-MODIFIED:20260316T134531Z
UID:10001950-1774016100-1774018800@ddsa.dk
SUMMARY:A Journey from Augmenting Reality to Augmenting Humans
DESCRIPTION:Inaugural Lecture by Tobias Langlotz \nAbstract:\nIn my Inaugural Professorial Lecture\, I will share my academic journey\, which\, like others’\, was very unlikely to be predicted. Who could have known that someone born in East Germany would become an academic in Denmark? Not me! Besides sharing my personal story. I will also talk about my research field\, augmented reality and human augmentation. I will discuss my small role in developing this field\, specifically highlighting my research on enabling augmented reality interfaces on projectors and mobile devices\, as well as the idea of vision augmentation to assist people with complex visual impairments using techniques traditionally used for augmented reality. My journey will show how my research area has envisioned the future\, and I will make my own attempt to provide an outlook. \nLocation:\nStore Auditorium in InCuba Katrinebjerg\, Åbogade 15\, 8200 Aarhus N \nWhen:\nMarch 20\, 2026 at 2:15 pm \nThere is no need to register.
URL:https://ddsa.dk/event/a-journey-from-augmenting-reality-to-augmenting-humans/
CATEGORIES:Other Events
ORGANIZER;CN="Department of Computer Science%2C Aarhus University":MAILTO:cs@au.dk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Copenhagen:20251107T141500
DTEND;TZID=Europe/Copenhagen:20251107T150000
DTSTAMP:20260521T224300
CREATED:20251118T072825Z
LAST-MODIFIED:20251118T072825Z
UID:10001686-1762524900-1762527600@ddsa.dk
SUMMARY:Learning to Decide: from no-regret learning to strategic games
DESCRIPTION:Inaugural Lecture by Stratis Skoulakis. \nTitle\nLearning to Decide: from no-regret learning to strategic games \nAbstract\nLearning to make effective decisions in dynamic and uncertain environments lies at the heart of both machine learning and game theory. This talk presents the conceptual and algorithmic connections between no-regret learning—a foundational framework in online decision-making—and strategic games\, where multiple agents interact with potentially conflicting interests. We demonstrate how no-regret algorithms lead to equilibria in repeated games\, providing a bridge between individual learning dynamics and collective strategic behavior. \nLocation:\nStore Auditorium in InCuba Katrinebjerg\, Åbogade 15\, 8200 Aarhus N \nWhen:\nNovember 7\, 2025\, at 2:15 PM \nThere is no need to register
URL:https://ddsa.dk/event/learning-to-decide-from-no-regret-learning-to-strategic-games/
LOCATION:InCuba Store Auditorium (Building: 5510\, Room: 103)\, Åbogade 15\, 8200\, Aarhus\, Åbogade 34\, Aarhus\, 8200\, Denmark
CATEGORIES:Other Events
ORGANIZER;CN="Department of Computer Science%2C Aarhus University":MAILTO:cs@au.dk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Copenhagen:20251003T141500
DTEND;TZID=Europe/Copenhagen:20251003T150000
DTSTAMP:20260521T224300
CREATED:20250926T100501Z
LAST-MODIFIED:20250926T100501Z
UID:10001678-1759500900-1759503600@ddsa.dk
SUMMARY:Eye Hand Symbiosis in and beyond extended reality
DESCRIPTION:Inaugural Lecture by Ken Pfeuffer \nAbstract:\nA classic in human-computer interaction (HCI) is the input medium. Meaning\, what ways we use to connect to the digital world – from the mouse\, touchscreen to 3D spatial inputs. Each new step broadens and sometimes even redefine the experience we have with the digital world. Yet so far mostly digital tasks are operated by the hands only\, as driven by human evolution\, making it especially interesting to see how our eyes\, the “window to our soul”\, the indicator of intent and context\, can form a symbiosis with our hands in future for a more seamless human-computer interface. And then a lot of our research / current advances focus on extended realities (XR)\, but also there is more to it\, more than individual device categories or platforms. XR itself is a medium that can mirror and simulate reality\, which offers interesting thoughts on how it may reflect on our reality. In this talk\, I will reflect on the scientific and industrial progress made in eye-hand interfaces but also point to future directions\, and share some of my own thoughts based on the research conducted. \nLocation:\nStore Auditorium in InCuba Katrinebjerg\, Åbogade 15\, 8200 Aarhus N \nWhen:\nOctober 3rd 2025 at 14:15 \nThere is no need to register
URL:https://ddsa.dk/event/eye-hand-symbiosis-in-and-beyond-extended-reality/
LOCATION:InCuba Store Auditorium (Building: 5510\, Room: 103)\, Åbogade 15\, 8200\, Aarhus\, Åbogade 34\, Aarhus\, 8200\, Denmark
CATEGORIES:Other Events
ORGANIZER;CN="Department of Computer Science%2C Aarhus University":MAILTO:cs@au.dk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Copenhagen:20250501T141500
DTEND;TZID=Europe/Copenhagen:20250501T150000
DTSTAMP:20260521T224300
CREATED:20250121T134036Z
LAST-MODIFIED:20250307T111927Z
UID:10001439-1746108900-1746111600@ddsa.dk
SUMMARY:The Flix Programming Language
DESCRIPTION:Speaker: Magnus Madsen \nLocation: Peter Bøgh Auditorium (Building: 5335\, Room: 016)\, Finlandsgade 21\, 8200 Aarhus \nWhen: May 1st\, 2025\, at 14:15 \nAbstract: In this talk\, I will present an overview of the Flix programming language\, a functional\, imperative\, and logic programming language developed at Aarhus University and by a community of open-source contributors. \nI will begin with a brief introduction to type and effect systems and then present three Flix-specific features: purity reflection\, polymorphic effect exclusion\, and associated effects. \nI will conclude the talk with some reflections on principled programming language design. \nRegistration: There is no need to register
URL:https://ddsa.dk/event/the-flix-programming-language/
LOCATION:Aarhus University\, Aarhus C
CATEGORIES:Other Events
ORGANIZER;CN="Department of Computer Science%2C Aarhus University":MAILTO:cs@au.dk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Copenhagen:20250228T141500
DTEND;TZID=Europe/Copenhagen:20250228T150000
DTSTAMP:20260521T224300
CREATED:20250115T200049Z
LAST-MODIFIED:20250117T115831Z
UID:10001432-1740752100-1740754800@ddsa.dk
SUMMARY:People\, AI and online research
DESCRIPTION:Speaker: Dan Russell \nTitle: “People\, AI and online research” \nLocation: InCuba Store Auditorium (Building: 5510\, Room: 103)\, Åbogade 15\, 8200 Aarhus \nWhen: February 28th 2025\, at 14:15 \nAbstract: Given all of the press that LLMs have garnered\, it’s worthwhile asking if they’re changing the ways people find information. Are LLMs pulling traffic away from the search engines? Just as importantly\, how do regular people think about the quality of information they get from their favorite AI systems? One key lesson of my research into the UX of AI systems over the past 30 years is that people don’t really understand what AI is\, how it works\, or what it means for them. I’ll review some successes and failures of earlier research approaches\, what we should learn from these decades of practice at the boundary between human experience and the use of intelligent systems\, and where AI systems will change knowledge practices in the future \nBio: Dr. Daniel M. Russell has been working in Artificial Intelligence and Human-Computer Interaction for nearly 40 years. He has worked at several of the top technology invention companies in Silicon Valley (Google\, Apple\, Xerox\, IBM) and has been at the forefront of many of their innovations. He currently teaches in the Human-AI group at Stanford’s Computer Science department and at the University of Zürich. Dan was in the core search engineering team at Google for over 17 years. He has written over 200 technical articles for professional journals as well many articles for the popular press. His most recent book\, The Joy of Search: A Google Insider’s Guide to Going Beyond the Basics\, is now out in paperback. He has taught over 1\,000 classes in-person in venues ranging from 4th grade classes to professional classes for reference librarians at the Library of Congress. He has been on the faculty at Stanford\, the University of Maryland\, the University of Santa Clara and serves on multiple boards of information schools. His online classes have been watched by millions of students for an accumulated watch-time of > 450 years. \nRegistration: There is no need to register.
URL:https://ddsa.dk/event/people-ai-and-online-research/
LOCATION:InCuba Store Auditorium (Building: 5510\, Room: 103)\, Åbogade 15\, 8200\, Aarhus\, Åbogade 34\, Aarhus\, 8200\, Denmark
CATEGORIES:Other Events
ATTACH;FMTTYPE=image/jpeg:https://ddsa.dk/wp-content/uploads/2025/01/3-4.jpg
ORGANIZER;CN="Department of Computer Science%2C Aarhus University":MAILTO:cs@au.dk
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240702
DTEND;VALUE=DATE:20240720
DTSTAMP:20260521T224300
CREATED:20240209T143638Z
LAST-MODIFIED:20240209T143638Z
UID:10000366-1719878400-1721433599@ddsa.dk
SUMMARY:Summer Course "Information Visualization" for MSc&PhD students
DESCRIPTION:3 Week Intensive Summer Course “Information Visualization” \nLearn how to visualize data from the ground up (visual perception\, visual marks and channels\, colors) all the way to advanced visualization techniques for multivariate\, temporal\, geospatial\, and network data\, as well as their combination in multiple coordinated view setups. The course will feature a mix of lectures\, quizzes\, exercises\, and activities together with a practical course project. Prerequisites are experience in coding in any language (R\, Python\, JavaScript\,…) or the willingness to learn an entirely new language (Vega-Lite). This course is specifically designed to be cross-disciplinary and explicitly invites applications from students of the life sciences and the social sciences. \nApplication deadline: 15-MAR-2024
URL:https://ddsa.dk/event/summer-course-information-visualization-for-mscphd-students/
LOCATION:Aarhus University\, Aarhus C
CATEGORIES:PhD Course
ORGANIZER;CN="Department of Computer Science%2C Aarhus University":MAILTO:cs@au.dk
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